This week’s theme is the “Design Research”. As Professor
Panthea Lee stated in one of her articles (February 19, 2012), design research
is a research that deals with very specific topics. It is a radical element in
meeting people’s actual needs about services, products and systems/programs. In
a design research, the data collected can be considered as narrative. This is
because in order to understand and cover human’s needs, the researchers in the
design area will gather the data through people’s words, photos, gestures,
drawings and in some cases stories.
One
of this week’s tasks was to read the article “Turn Your Mobile Into the Ball:
Rendering Live Football Game Using Vibration” by Réhman, S., Sun, J., Liu, L.,
& Li, H. (2008). In this research the authors present a method of rendering
live football game information using the already existing vibrator in mobile
phones. Their main idea was that different vibration signals corresponding to
the ball’s states and positions can provide the user with a spherical picture
of where the ball is during a football game. After a certain survey was
conducted, they decided that for getting the best results in rendering a game,
they should use five vibrotactile signals. Their next step was to perform a
number of experiments in order to get to their conclusions. In the end of their
research, the authors concluded that:
- Vibrotactile rendering of live information through mobile phones is highly a desirable process but also a very challenging one.
- The design of vibrotactile signals can be a very tricky procedure, so someone has to be very careful while designing their coding scheme.
- The training process needs to be very carefully designed.
- Rendering a wider range of information by vibration on mobile phones is quite a new topic for both researchers and mobile users.
- Both visual and audio displays are necessary for better interaction with users.
In every
design research, like the one above, prototypes have a very important role. But
what is exactly a prototype? After some research in the net I find the
following definition that I personally like: “A prototype is an early sample or
model built to test a concept or process or to act as a thing to be replicated
or learned from” [2]. More specifically, in the research above, the prototype
was designed to test and trial the new design theory that the authors proposed.
Prototyping is more common in researches with a more tangible technical that
theoretical background. Furthermore, we should highlight that it could be
necessary to develop also a proof of concept prototype so that the researchers
can validate that their idea actually works and functions as they have
envisioned [3].
For
the second part our post, the design research paper that I have chosen is “Development of advanced rectangular micro
speakers used for wide liquid-crystal display mobile phones”, written by
Chang-Min Lee1 and Sang-Moon Hwang and published in the JOURNAL OF APPLIED PHYSICS.
This paper
presents a design prototype about improving the performance of the microspeaker
that is commercially adopted today, while maintaining its dimensions in the
same size. In their research, the authors used the method of comparison as they
compared different types of conventional microspeakers. Subsequently, after
processing the collected data, they proposed new improved types of
microspeakers. For their presentation, the authors adopted a 3D electromagnetic
FEA (finite element analysis) and a mathematical approach. Among their
conclusions, is that a structural alteration in the center magnet and yoke, can
lead to a reduction of the equivalent stiffness and moving mass. So the sound
pressure level (SPL) of any frequency range in the new proposed type will be higher
than the conventional one.
References:
Hello! Your article looked into the very essence of the problem. Where the research design the the article describes can be used?
SvaraRaderaHello Maksym,
RaderaWell this design research is centralized in the development of advanced rectangular microspeakers that can be used for wide liquid-crystal display in mobile phones. The development of mobile phones as multimedia devices has led to limited insertion space for microspeakers, particularly due to wider liquid crystal displays. So the paper proposes a technique in order to enhance the performance of microspeakers in a limited area.
A nice explanation of design research. The selected paper you've chosen seem both like a very classical and typical approach of design research, which fits nicely in the theme of the week.
SvaraRaderaHello Sofie,
RaderaThe truth is that I don’t find the content of this specific design research that interesting but I liked the idea of using the method of comparison which is not very common. The scientist is creating the new prototype and then he compares both old and new methods for getting to his evaluation.